- Research - general and in-depth needs analyses,
- Workshops - arranging workshops for potential clients to have a taster of Serious Games,
- Requirements gathering - liasing between client and developer to ensure all requirements are built into the design,
- Project management - high level project management to manage relationships through development (client, subject matter expert and developer)
- Testing - arranging testing with sample user groups and articulating changes back to development organisation,
- Deployment - help take the new application to the market,
- Sales and marketing - for ready made products.
Friday, 13 February 2009 15:17 Last Updated on Wednesday, 03 June 2009 09:56

Digital2.0 exists to help people understand games, and games technology, primarily for serious purposes.
We at Digital2.0 are here to help make this less complicated. We understand how games, games technology and virtual 3D environments, could be used to solve business issues.
Digital 2.0 has worked with a range of clients from public to private sector. We have experience at all stages of Serious Games development from:






